Saturday, May 31, 2025

You can now try the interactive world of AI supported by the co -founder Pixar

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AI companies recently experiment with interactive worlds generated by AI. There is a version generated by AI Tremble. Some Generated AI Minecraft. Google Deepmind also builds a team that develops models that “simulate the world”. Now the AI ​​startup supported by the co -founder Pixar Edwin Catmull is trying to introduce his own idea – something that he calls “interactive video” that allows people to experience as part of the view of research This is available today.

The startup called Odyssey describes the interactive video on your website As “a video that can be seen and interacted, imagined completely by artificial intelligence in real time.” The point is that you can somehow get involved in a video-guide about the first person’s video game, but in environments that really look like a real world instead of one of the polygons. Odyssey raises this as “the early version of Holodecka”, although he admits that “today’s experience seems to discover a brilliant dream – raw, unstable, but undeniably new.”

In motion, interactive Odyssey movies are like going through the blurred version of Google Street View. You can walk around the world generated by a startup in real time using the WASD keys, as if it was a game. There are several different worlds that can be switched, such as a forested area with a cab, shopping center and parking in front of a vast building. They are a little different every time, because the system regenerates what is in your vision every time. But the image quality is generally quite blurred.

For now, you only have two and a half minutes to examine the preview before it stops, but you can load and jump if you want.

Odyssey claims that he is using the H100 GPU clusters in the USA and Europe to generate interactive films. “Using the input history and frames, the model then generates what he thinks should be the next frame, sending it back to you in real time,” writes the company on its website, adding that the process can take place in “only” 40 milliseconds in “only”.

The current preview will not be replaced Fortnite In the near future. Objects only sometimes have a collision; In one case the fence stopped me, but when I tried to go through a vast house, I switched it. In the next race I went down the stairs only to watch the door in which I was heading towards the brick wall. The preview also works strange when you stand still; I did one full case in which I didn’t touch the controls at all, and the model slowly turned me to the left and brought me to the wall.

In an interview with The VergeCatmull, who sits on the Odyssey board, could not give me a specific answer when the image quality could be better. However, he says that Odyssey is at the forefront of work and that “they participate in this wider community, so information on how to improve it.” He admits that the paintings are still clamorous, but says that most of the noise, like textures in the building, is “exactly what the use of neural network filters” is to solve.

This is not a great video game, despite how humorous quirks and problems can be. And I don’t think it’s to replace movies for a moment; The way the world changes and changes in an unexpected way is simply too distracting, and I think that what you are watching will not melt in front of you is a key part of a good film. This is not a good combination of two media – yet.

While playing with a preview you can see that there may be something intriguing. At the speed of the evolution of AI tools, it is not too challenging to imagine a version of this one that does not have so many problems. But this is not Holodeck yet and there are many ways to get to this AI video.

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