To go Provides better computing efficiency thanks to the solution for immediate streaming Doctor Who: Worlds separatelywhich results in better efficiency and revenues for users.
‘IN Case study by the game partner SupercareAethir said that his decentralized cloud processing infrastructure was designed to support game enterprises with processing power needed to maximize the market impact and reach more users. In this case, Aethir turned on the “try before buying” solution that paid off.
Superscale provides solutions for the acquisition of game users (UA) and is one of the Aethira ecosystem partners. He collaborated with Doctor WHO: Worlds in the scope of acquiring users and conducted a case study regarding the advantages of immediate streaming streaming and stopping users.
Aethir finds insufficiently used graphic processing units (GPU) from technology companies, enterprises, data centers, cryptographic miners and consumers. He aggregates them on the computer market and provides it with those who need it from a fraction.
Superscale analyzed how the solutions in the Aethira cloud can escalate early phase efficiency and revenues of 7 for channels paid and possessed in relation to the untouched organic base line. The case study monitored the impact of immediate Aethira streaming solutions to Doctor Who: Worlds Apart, Web2/3 Trading Card Game (TCG) according to reality+.
Modern approach
Reality+ Integration with processing in the Aethira cloud already shows “unusual results” – with a correction of the installation conversion rate of 201% – and the SuperScale case study shows key data based on practical apply, the company said.
The mobile games market is very competitive, and the cost of obtaining is constantly increasing. To maintain a balanced cpis, studies must accost players earlier on the go and prove the value at the front. Instant Play Aethir Streaming demonstration technology promises to do this, allowing players to play before installing the game.
Aethir and Superscale have decided to confirm whether the demo in the cloud can initially raise commitment, escalate conversion and escalate the total average revenue of the user (ARPU) without detention. The experiment was designed to examine the benefits of placing games directly as part of advertising or ecological strengthening, enabling users to play before redirecting to the App Store.
Case study user flow
The main purpose of this UA test was to prove that the concept of streaming Aethira streaming works regardless of the type of movement or game genre.
Case study’s flow has been designed to provide immediate access to Doctor Who: Worlds from each other through a straightforward, zero barrier experience.
The user is in the application or game. They were shown advertising for Doctor Who: Worlds Apart.
After clicking the advertisement, they are directed to the target page powered by Aethir. The user plays an online game on the Aethir fueled website.
After the session is automatically ended by exhausting time or using a click -up button, they are redirected to the Google Play store to download the game. The user has a better chance of downloading the game from the store thanks to the Aethir playback session, which allows him to play before downloading.
Case study results
Case study results have shown that Aethira streaming technology maximizes users’ acquisition and retention in all aspects.
Companies said that the validation of the Cruciferous Initial Thesis caused the immediate game Aethir maximizes UA results regardless of the genre of the game. The installation conversion factor factor was 201%. Argu improvement was 61%. The purchase conversion rate in the application was 18%. The retention of day 7 amounted to 82%, retention parity was over 1%, and the average daily improvement of gametime was 22%.
The initial case study of Aethir and Superscale with another game, Petite Tower, showed about 45% higher than the installation rate and almost double ARPU ( +93% lift) for the Aethir demo group, with the escalate in the average number of sessions and +26%. In particular, the Aethira Petite Tower group also showed stronger retention ( +60% D1, +80% D7) compared to the initial value.
Doctor Who Experiment repeated positive trends. While the size differed, the companies recorded an improvement in the conversion of the installation (+201%), IAP conversion (+18%) and much higher ARPU (+61% total,+82% D7) from Aethir’s experience, as well as increased commitment. The stop remained vigorous (on par with organic players). The consistency of these results in two different games/species confirms that the “try Aethir before buying” approach, reliably increases the quality and value of the user.
Power supply to modern generation game users thanks to the decentralized Aethira cloud
“Studies need more efficient and consistent ways of developing and maintaining a player base – especially in the case of titles with high entry barriers,” said in a statement Paul Thind, tax director at Aethir. “In 2024, even games of earning CPI reached $ 4.83 best, stopping on 7 below 9%, and an ecological achievement below 30%.”
Thind added: “Thanks to Superscale, we showed again how the immediate Aethira-fired model with our decentralized cloud infrastructure-the most repeated friction and gives players a trouble-free way to try the game before downloading, driving measurable results, such as the study of mobile boxes, such as the SuperScale study, showed that the studis showed that the studis showed that the studis show Aethir speaks with the Aethir.

He said that companies are building a modern “operating system” for the growth of the game, which is based on data, global and successful long -term.
“The latest Case study of Superscale showed how the Aethira streaming streaming technology can maximize users’ acquisition and maintenance, while improving revenues for game companies, regardless of the genre of the game,” he said.
He said that the companies have proved that “try before buying/downloading” and that the decentralized cloud infrastructure Aethira is a reliable partner in games that wants to scale its activities by processing in the premium cloud.
“Thanks to the immediate Aethir technology, supplying early access to our mobile game Doctor Who: Worlds, players have the taste of adventure before they reach download, which caused an increase in 201% in increasing the conversion rate and a clear signal that the future of games lies in the flawless experience in the cloud,” said Tony Pearce, CEO and the fact of reality+in a statement.
Ivan Transcik, the general director of Superscale, said in a statement: “Cloud Aethir sent perfectly to the Superscale ecosystem, allowing players to jump straight to reality+Doctor Who: Worlds from each other before they reached” download “.
The transcc added: “Seeing 201 % of the installation growth and a permanent elevator of revenues is not only a great result for our teams-this is proof that when a breakthrough cloud technology meets bold game creators, growth potential is unlimited. Huge congratulations to our partners in Aethir and Reality+ for transforming this common vision into measurable successes.”
The mobile games market is highly competitive and saturated, and thousands of programmers and publishers compete for the same audience. To get a competitive advantage, game studios need access to pioneering UA solutions, such as Aethira streaming technology.
The infrastructure of the Aethira cloud games is powered by a globally distributed GPU network by over 428,000 high -performance GPU containers, capable of supplying the most demanding loads related to cloud games. By allowing users to try games before downloading or buying, Aethir offers an pioneering UA solution for game studies that want to eliminate input barriers for users.
The SuperScale case study showed the calming evidence that the decentralized infrastructure of the Aethira cloud games can ensure great benefits of UA and revenues for mobile games studies, regardless of the game genre.